Welcome To The Divinity: Original Sin Subreddit! Is DOS2 hardest mode any challenging (at least way more than DOS1) or was that other person who said that it's easier right about it? The only thing I've ever died to in DOS1 were traps at low level that one shoot you if you can't see them (which is annoying to be honest).Looking for a Group to play with? Try this thread || Discussion Overview I want to buy DOS2 and check it out but if that's true that DOS2 hardest difficulty is much easier than DOS1 tactician while DOS1 tactician difficulty is a complete joke, I don't really want to waste my time and money on this game. What about the rest of the issues? I'm mainly asking this because I've been searching for comparisons between DOS1 and DOS2 and I read that DOS1 combat is "Much harder" than DOS2. I read about DOS 2 having armor combat system which might help with the broken CC. MAYBE if I were to make 2 pure scoundrels lone wolves, not learn any CC spells, not craft any weapons, not use summons, not use charm spells or items (arrows/grenades) and just rush through the game to make sure I don't outlevel the monsters I face, there MIGHT be some difficulty but even then, I'd quickly cap on bodybuild/willpower making me immune to all effects and on elemental resistances so I would probably still be unkillable, just take longer to kill enemies. I have no idea what they balanced this game around difficulty wise. Lvl 22 vs final bosses that were lvl 19-20). If you do the side quests, you eventually are always a couple of levels ahead of the enemies (I was lvl 18 when I faced the boss at the end of act 2 who was lvl 14. Soulsap on the final boss result in my other source hunter killing the dragon in 1 single attack with daggers drawn on the hardest mode. Charm is broken as most enemies will all turn onto their charmed fellow and dump all of their attacks into him. Witchcraft spell that drains willpower makes it so it's 100% guaranteed to land soulsap on any enemy (including end game boss) which strips them of all of their defenses and you can then CC them with anything you want (you can even charm them. Summons have weak damage output but are overkill as the enemies will usually waste most of their attacks into them. Crafting was OP for physical dmg dealers (the dmg on the crafted weapons is roughly 80% higher than any weapons of the same level you can find as drops). Most mage master spells were overkill (huge AOEs 1 shotting almost anything). Enemies would die in 1-2 hits, I still had too much CC, too much damage, enemies couldn't even put a dent into me (they don't hit hard and you easily reach 100% resistances to everything on top of eventually having my melee character being virtually immune to every form of CCs due to having 6 willpower and 6 bodybuilding). Everything else was easy and once I reached act 2, everything was trivial and overkill once again. The lonewolf playthrough had 1 single challenging fight on act 1 where I truly did have to use potions, summons, most of my CCs and it was fun (a fight against something like 10 immaculates and a statue that heals them back if you don't destroy it fast). So I did a second playthrough with 2 Lonewolves (1st source hunter being dual wield mix of fighter/scoundrel, 2nd one being a mage that got every school of magic + leadership). So I thought maybe 4 characters was overkill (my source hunter 1 was a 2h bruiser, source hunter 2 was a mage + Jahan shadowblade specced and Beardautr archer/leadership). My 4 characters didn't even all get the chance to play because everything would be dead from the first 2-3 of them attacking. I had to reload several boss fights and pass my turns just to see what the bosses could do (because if I played normal, every single fight including the very last one, the bosses would die on turn 1 before they can even do anything). The game offered no challenge at all.Įverything was overkill, there were too few enemies, spells were too strong, I had way too much CC for the amount of enemies, the enemies didn't even get to attack and when they would, they would only deal tiny amounts of damage. It was fun but the biggest problem I had with the game was that it was WAY too easy (I'm 34, have played lots of video games in my life and this had to be some of the easiest I've ever played). I played my first game on Tactician (hardest mode available). I played it in the last 2 weeks and enjoyed it. I had bought Divinity OS1 a couple years ago for Xbox One and never got into it. Hello! Sorry about the wall of text but it's necessary to explain the issues I find with DOS1 and am wondering how DOS2 stands on those.
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